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General  
This forum is locked: you cannot post, reply to, or edit topics. Announcements
Announcements about the codebase and these forums.
Moderators Kalahn, Archiel, Tristan
10 9 Sat Jun 16, 2007 8:44 am
Kalahn View latest post
No new posts Suggestions
Suggest new forum sections etc
Moderators Kalahn, Archiel, Tristan
40 146 Tue Nov 14, 2006 10:27 am
Tristan View latest post
No new posts Polls
Polls to get feedback from the Dawn of Time community. At this stage it is possible for anyone to post a poll, but this setting may be changed, or polls removed.
Moderators Kalahn, Archiel, Tristan
4 32 Thu Jun 19, 2008 2:51 pm
Slayer View latest post
The Dawn of Time Codebase  
No new posts Getting Started
Ask questions about getting started with Dawn.
Moderators Kalahn, Archiel, Tristan
287 1456 Fri Mar 12, 2010 7:36 pm
Kalahn View latest post
No new posts Configuration/Online Editing
Ask questions about how to configure dawn and use some of the advanced editors. Example questions: How to create an online race/class editor. What a particular gamesetting in gameedit does.
Moderators Kalahn, Archiel, Tristan
165 744 Tue Mar 02, 2010 6:21 pm
Kalahn View latest post
No new posts Migration/Porting
Questions about how to migrate to Dawn from another codebase. Also questions about porting features from other codebases into dawn.
Moderators Kalahn, Archiel, Tristan
24 89 Sat Nov 14, 2009 3:28 am
mitchm View latest post
No new posts Coding
Ask mud related C/C++ coding/programming questions here - "How do I add a new spell", "How do I change the damage messages", "Why wont this compile...".
Moderators Kalahn, Archiel, Tristan
644 3089 Thu Jun 18, 2009 7:00 pm
Mikah View latest post
No new posts Mobprog Questions
Ask your question about mobprog development here.
Moderators Kalahn, Archiel, Tristan
110 508 Mon Jun 01, 2009 4:37 am
osiris View latest post
No new posts Design
Discuss mud design as it relates to Dawn... this includes discussion of how to conceptually implement new features - especially those that will most likely require significant planning/changes to the internal structures of the game.
Moderators Kalahn, Archiel, Tristan
79 354 Fri Sep 29, 2006 7:35 pm
Alturin View latest post
No new posts Building
Building areas, questions about how to do things using the OLC editors as it relates to building areas.
Moderators Kalahn, Archiel, Tristan
172 758 Sun May 31, 2009 9:11 pm
Kalahn View latest post
This forum is locked: you cannot post, reply to, or edit topics. Reference
Official reference materials to support the use of Dawn.
Moderators Kalahn, Archiel, Tristan
2 2 Tue Apr 15, 2003 4:04 am
Kalahn View latest post
No new posts Snippets
The posting of snippets and discussing creating code snippets/tweaks for the Dawn codebase.
Moderators Kalahn, Archiel, Tristan
103 759 Sun Jan 03, 2010 6:15 am
derek View latest post
Dawn Projects  
No new posts 1.69s Beta5
Discussion relating to 1.69s Beta5
Moderators Kalahn, Archiel, Tristan
8 19 Thu Mar 11, 2010 12:55 pm
derek View latest post
No new posts 1.69s Beta4
Discussion relating to 1.69s Beta4
Moderators Kalahn, Archiel, Tristan
28 93 Tue Mar 24, 2009 4:10 pm
Daos View latest post
This forum is locked: you cannot post, reply to, or edit topics. 1.69s Beta3
For discussion/submission relating to the 1.69s beta.
Moderators Kalahn, Archiel, Tristan
26 115 Sat Aug 04, 2007 12:39 pm
Corbyn View latest post
No new posts Helpfiles
Dawn has a large number of commands, some of which are not documented within the in game help system. This forum is so people can contribute possible help entries for undocumented commands, or ammendments to existing help entries. To contribute a possible entry, simply use the keywords of the name of the command as the posts subject, and the body of the message in a [code] section.
Moderators Kalahn, Archiel, Tristan
30 118 Sat Dec 19, 2009 2:08 am
derek View latest post
No new posts 1.69r fixes implemented into the next pending release
Fixes implemented into the yet released development code.
Moderators Kalahn, Archiel, Tristan
0 0 No Posts
No new posts 1.69r possible bug reports
Report anything you suspect is a bug in the 1.69r release (actual codebase release - not bugs in code you had added).
If it is an actual bug, a fix will be included in the upcoming release, and most likely a fix will be included.
Feel free to contribute a possible fix.
Moderators Kalahn, Archiel, Tristan
7 11 Thu Mar 26, 2009 8:42 pm
Kalahn View latest post
No new posts 1.69r typos and mobprog bug reports
Report all typos and mobprog bugs in the 1.69r release here to be fixed before the next dawn release.
Moderators Kalahn, Archiel, Tristan
31 76 Thu Mar 26, 2009 8:57 pm
Kalahn View latest post
No new posts 1.69r typos and mobprog bugs fixed in the upcoming release
Typos and mobprog bugs which have been fixed, are moved into this forum.
Moderators Kalahn, Archiel, Tristan
12 52 Fri Mar 03, 2006 11:14 am
Kalahn View latest post
This forum is locked: you cannot post, reply to, or edit topics. Incorrectly reported 'suspect bugs' within the actual codebase
Filling location for:
- When someone has introduced a bug into their own mud and then reports it is a problem in the actual codebase.
- When someone reports what they suspect is a bug, but not.
Moderators Kalahn, Archiel, Tristan
26 108 Fri Mar 27, 2009 9:29 pm
Kalahn View latest post
This forum is locked: you cannot post, reply to, or edit topics. 1.69r fixes implemented in 1.69s beta5
When a suspect 1.69r bug is fixed in the 1.69s development code, the fix is included in the post and it is moved into this forum.
Moderators Kalahn, Archiel, Tristan
96 295 Sat May 23, 2009 5:53 pm
Kalahn View latest post
This forum is locked: you cannot post, reply to, or edit topics. 1.69q fixes already included as part of 1.69r
Any bug that was reported and a fix was included in the 1.69r release is filled here. If you are running 1.69r or higher any bug in here does NOT affect you.
Moderators Kalahn, Archiel, Tristan
7 22 Mon Apr 18, 2005 5:34 am
Kalahn View latest post
Dawn Community Announcements and Discussion  
No new posts New Dawn Mud Announcements
Post here if you want to announce the opening of a new dawn mud. Post the mudname, details/style, IP address, port number etc.
Moderators Kalahn, Archiel, Tristan
40 83 Fri Jan 22, 2010 2:06 am
derek View latest post
No new posts Situations Vacant
Advertise and recruit staff for your mud here
Moderators Kalahn, Archiel, Tristan
97 173 Thu Jan 14, 2010 2:24 pm
ShadowGazer View latest post
No new posts Fireside Chat
General chat between people within the dawn community. If your post doesn't really fit somewhere else, or isn't directly about dawn post it here.
Moderators Kalahn, Archiel, Tristan
89 262 Sun Mar 07, 2010 3:51 pm
arkainus View latest post

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