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  Topic: Precompiled Win32 binaries of 1.69s Beta6
Bouchart

Replies: 5
Views: 3873

PostForum: Getting Started   Posted: Sat Aug 03, 2013 6:08 am   Subject: Precompiled Win32 binaries of 1.69s Beta6
Glad that it worked.

If any admin to this site wants the zipped pre-compiled files to host here, let me know. There doesn't seem to be a way to attach something to a post.
  Topic: Precompiled Win32 binaries of 1.69s Beta6
Bouchart

Replies: 5
Views: 3873

PostForum: Getting Started   Posted: Wed Jul 24, 2013 8:02 am   Subject: Precompiled Win32 binaries of 1.69s Beta6
I recently compiled this so I have a clean version. Give me your email address and I'll send it to you.
  Topic: Problem compiling
Bouchart

Replies: 9
Views: 6527

PostForum: 1.69s Beta6   Posted: Tue Jul 16, 2013 6:28 am   Subject: Problem compiling
Changing only hreboot.cpp worked. The mud booted and everything is running smoothly.

Thank you for the help.
  Topic: Problem compiling
Bouchart

Replies: 9
Views: 6527

PostForum: 1.69s Beta6   Posted: Tue Jul 16, 2013 12:08 am   Subject: Problem compiling
aedit.cpp: In function ‘bool aedit_file(char_data*, char*)’:
aedit.cpp:328:21: error: ‘file_exists’ was not declared in this scope
makefile:138: recipe for ta ...
  Topic: Problem compiling
Bouchart

Replies: 9
Views: 6527

PostForum: 1.69s Beta6   Posted: Mon Jul 15, 2013 4:09 pm   Subject: Problem compiling
This is what I see in line 632 in prototyp.h

#else
bool file_exists(const char * filename);
bool file_existsf(const char * fmt, ...) __attribute__ ((format(printf,1, ...
  Topic: Problem compiling
Bouchart

Replies: 9
Views: 6527

PostForum: 1.69s Beta6   Posted: Mon Jul 15, 2013 11:48 am   Subject: Problem compiling
Tried that. Additionally, I've deleted Cygwin and all of the beta files, reinstalled everything from scratch, and still get the same error.

Does anyone have a precompiled version?
  Topic: Problem compiling
Bouchart

Replies: 9
Views: 6527

PostForum: 1.69s Beta6   Posted: Sat Jul 06, 2013 12:26 pm   Subject: Problem compiling
Trying to compile 1.69s beta 6. It's been a few years since I compiled 1.69r, so I don't remember precisely how I did it the first time.

Anyway, this is the compile error I'm getting:

g++ -c -W ...
  Topic: Mud school/newbie area
Bouchart

Replies: 3
Views: 8139

PostForum: Design   Posted: Sat Dec 15, 2012 11:56 am   Subject: Mud school/newbie area
I'm designing an area to replace the default mud school and newbie area. I know how to build areas since I've built many already. So what's the best way to go about designing the area? How much tim ...
  Topic: Collect Water
Bouchart

Replies: 2
Views: 7090

PostForum: Configuration/Online Editing   Posted: Tue Sep 25, 2012 10:32 am   Subject: Collect Water
Thanks. I've tried to use it normally but it never did anything. If it's some leftover code I'll just ignore it.
  Topic: Collect Water
Bouchart

Replies: 2
Views: 7090

PostForum: Configuration/Online Editing   Posted: Sat Aug 25, 2012 11:31 am   Subject: Collect Water
Exactly how does this work and what does it do? Thanks.
  Topic: mreset random vnum max in area
Bouchart

Replies: 3
Views: 3945

PostForum: Building   Posted: Sun Dec 05, 2010 4:20 am   Subject: mreset random vnum max in area
I had something of a workaround for this.

In an area I'd create a dummy room with no entrances, and an exit in every direction. Each exit would lead to a certain room within the area. When mobs l ...
  Topic: Smaug to Dawn
Bouchart

Replies: 2
Views: 5566

PostForum: Migration/Porting   Posted: Tue Oct 19, 2010 3:42 pm   Subject: Smaug to Dawn
Wow, that should have been obvious to me, considering that I've used that program before and it's icon is sitting right on my desktop. Thanks again.
  Topic: Smaug to Dawn
Bouchart

Replies: 2
Views: 5566

PostForum: Migration/Porting   Posted: Mon Oct 18, 2010 3:40 pm   Subject: Smaug to Dawn
Is there an easy way to convert areas from Smaug 1.4 over to Dawn?

If not, yeah I guess I'll have to copy over the room/mob/obj descriptions line by line, which is tedious but at least doable.

T ...
  Topic: Parchment
Bouchart

Replies: 6
Views: 4412

PostForum: Building   Posted: Wed Sep 22, 2010 5:00 pm   Subject: Parchment
Oh, I see now. I searched the help files for parchment but I needed to look for letter. Thanks. I figured it had something to do with scribe, though.
  Topic: Parchment
Bouchart

Replies: 6
Views: 4412

PostForum: Building   Posted: Tue Sep 21, 2010 4:10 pm   Subject: Parchment
Maybe I'm asking the wrong question.

What does a parchment item do, and how does it being blank or sealed affect how it is used?
  Topic: Parchment
Bouchart

Replies: 6
Views: 4412

PostForum: Building   Posted: Tue Sep 21, 2010 11:40 am   Subject: Parchment
This is what I get for asking a question right before bed. Stupid fatigue.

I meant to say:

Could someone tell me what the v0-v3 values do for the parchment item type?
  Topic: Parchment
Bouchart

Replies: 6
Views: 4412

PostForum: Building   Posted: Mon Sep 20, 2010 4:16 pm   Subject: Parchment
Could someone tell me what the v0-v3 values do? I don't see anything in the files about this item type. Thanks.
  Topic: Misc. building questions
Bouchart

Replies: 10
Views: 6305

PostForum: Building   Posted: Wed Sep 08, 2010 11:15 am   Subject: Misc. building questions
So if someone has 2 pieces of equipment that grant resistance to fire and one that gives vulnerability, does that mean you are resistant to fire, or normal?
  Topic: Misc. building questions
Bouchart

Replies: 10
Views: 6305

PostForum: Building   Posted: Tue Sep 07, 2010 3:34 pm   Subject: Misc. building questions
Another random question:

What happens if someone has resistance and vulnerability to fire? Which takes precedence?
  Topic: Misc. building questions
Bouchart

Replies: 10
Views: 6305

PostForum: Building   Posted: Mon Aug 09, 2010 3:17 pm   Subject: Misc. building questions
Thanks, 90% of this stuff is well documented but the remaining 10% throws me for a loop.
 
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