The Dawn Of Time
The Official Forums for the Dawn Of Time Mud Codebase
 
Log in Register FAQ Memberlist Search The Dawn Of Time Forum Index Goto the Official Dawn Website

Search found 1219 matches
The Dawn Of Time Forum Index
Author Message
  Topic: MSVS2017 Community
Daos

Replies: 2
Views: 1310

PostForum: Coding   Posted: Thu Jul 05, 2018 9:48 am   Subject: Re: MSVS2017 Community
Anyone have any luck with compiling using MSVS2017 Community.

Maybe I should just work on it through a VM since I would probably start hosting on a *nix box anyway?

I compiled the code using MSV ...
  Topic: making someone noble
Daos

Replies: 3
Views: 1171

PostForum: Getting Started   Posted: Wed May 30, 2018 1:58 pm   Subject: making someone noble
Do you get anything in return for making someone a noble or is the option there just to help out a friend or something?

I'm not sure what you mean by getting something in 'return' for making a pers ...
  Topic: Preprocessor Definitions for VS2008+
Daos

Replies: 4
Views: 2406

PostForum: Getting Started   Posted: Tue Mar 06, 2018 6:10 am   Subject: Re: VS 2017
It took me longer than it should have but I figured this out. I have compiled successfully in vs2017 with my project pointed at Windows SDK version 10.0.16299.0.

There were a number of areas where ...
  Topic: vnum max
Daos

Replies: 2
Views: 1264

PostForum: Building   Posted: Wed Nov 15, 2017 5:10 am   Subject: vnum max
Are you speaking in terms of what the maximum number of vnums the game can support? If so, we're speaking well over 2 million.
  Topic: making someone noble
Daos

Replies: 3
Views: 1171

PostForum: Getting Started   Posted: Wed Nov 15, 2017 5:08 am   Subject: making someone noble
First, you need to set your diplomacy to max using the 'set' command. If I recall, 50 is the max setting. Once your diplomacy is set, you can use the noble command to give someone that status.
  Topic: MSVS2017 Community
Daos

Replies: 2
Views: 1310

PostForum: Coding   Posted: Sat Sep 02, 2017 6:19 pm   Subject: Re: MSVS2017 Community
Anyone have any luck with compiling using MSVS2017 Community.

Maybe I should just work on it through a VM since I would probably start hosting on a *nix box anyway?

I have not attempted this yet ...
  Topic: Global Switch for Mobile Movement
Daos

Replies: 6
Views: 1730

PostForum: Building   Posted: Tue Jun 06, 2017 4:47 pm   Subject: Global Switch for Mobile Movement
Do any of them have the dont_wander act flag toggled? If memory serves, I believe that is a default flag that is activated when a NPC is created.
  Topic: Global Switch for Mobile Movement
Daos

Replies: 6
Views: 1730

PostForum: Building   Posted: Mon Jun 05, 2017 10:10 am   Subject: Re: Global Switch for Mobile Movement
Greetings! We are rebooting an older (2009-2011) MUD based on Dawn and I'm having a bit of trouble getting some things running. For this post: Is there a global on/off switch for mob movement? I ha ...
  Topic: Atmosphere/temperature OLC option
Daos

Replies: 5
Views: 2462

PostForum: Coding   Posted: Fri Jan 06, 2017 11:41 am   Subject: Atmosphere/temperature OLC option
Hiya,

I think you are making this a tad more complicated than it has to be. If you want to make use of extended room descriptions, all you need to do in REDIT is input ED ADD <keyword> - in ...
  Topic: I need variable conversion help...
Daos

Replies: 5
Views: 2301

PostForum: Coding   Posted: Tue Sep 27, 2016 9:11 pm   Subject: I need variable conversion help...
Well done! I am sorry I didn't reply sooner; I'm not getting new post notifications for some reason. Anyway, I am very happy for you. Nicely done!
  Topic: I need variable conversion help...
Daos

Replies: 5
Views: 2301

PostForum: Coding   Posted: Wed Sep 21, 2016 12:32 am   Subject: I need variable conversion help...
I applaud your effort in pioneering to do some complex work with the communication system; which is very complex. As you dig into it - you are digging into the language code, color code, et al and it ...
  Topic: Just Saying Thank You
Daos

Replies: 1
Views: 1912

PostForum: Fireside Chat   Posted: Tue Jul 26, 2016 7:31 am   Subject: Re: Just Saying Thank You
I didn't see a general board for this but I wanted to take a moment and thank all of you responsible for DoT. I have been out of the MUD community for 12 years and recently decided to get back into it ...
  Topic: RPG Design Handbook?
Daos

Replies: 4
Views: 4100

PostForum: Design   Posted: Fri Jun 10, 2016 10:32 am   Subject: RPG Design Handbook?
Did this guide ever get created? I'm making plans for a DoT MUD and would love to peek if so. Sorry to necro this thread, did a search other places and didn't find it.

To this date, there is no gui ...
  Topic: Changing the ascii map display?
Daos

Replies: 5
Views: 3934

PostForum: Design   Posted: Wed Jun 08, 2016 10:46 pm   Subject: Changing the ascii map display?
Hehehe, yeah it has been a while, been extremely busy with work etc.

Sorry about outage to the forums, my host changed IP address of the site without telling me, and I missed the email advising the ...
  Topic: Changing the ascii map display?
Daos

Replies: 5
Views: 3934

PostForum: Design   Posted: Tue Jun 07, 2016 10:19 pm   Subject: Changing the ascii map display?
Just edit the values within map.cpp, specifically changing any of the characters within the single quotes on the right then recompile.

- Kal



You're alive! Smile
  Topic: It's Genetic
Daos

Replies: 7
Views: 5116

PostForum: Coding   Posted: Tue Jun 07, 2016 10:18 pm   Subject: It's Genetic
Serious necro-thread posting here, sorry.

Did anyone ever explore this idea further? Anyone have ideas or desires to resuscitate it? I'd love to explore something similar in my MUD (pre-alpha, at b ...
  Topic: Centos 6.7 make error
Daos

Replies: 1
Views: 1796

PostForum: Getting Started   Posted: Tue Jun 07, 2016 10:15 pm   Subject: Centos 6.7 make error
Is this error from the stock dawn code, or did you add any modifications to it?

That warning in particular stems from compiler warning flag called:

-Wdangling-else

The purpose of the flag is ...
  Topic: Gameedit Flag(s)!
Daos

Replies: 3
Views: 2801

PostForum: Configuration/Online Editing   Posted: Mon Feb 15, 2016 9:36 am   Subject: Gameedit Flag(s)!
Thanks to both of you, this fills in some questions I had as well.

Though one correction I saw: no_autodamage_command is for the numeric displays in combat. Not the automatic attack back response. ...
  Topic: [Solved] Compiling Oddity - act_wiz.cpp
Daos

Replies: 2
Views: 1600

PostForum: Coding   Posted: Sat Feb 13, 2016 5:45 pm   Subject: [Solved] Compiling Oddity - act_wiz.cpp
Moving topic to Coding, as this is not really a 1.69s parent source issue.
  Topic: Gameedit Flag(s)!
Daos

Replies: 3
Views: 2801

PostForum: Configuration/Online Editing   Posted: Fri Feb 12, 2016 11:10 am   Subject: Re: Gameedit Flag(s)!
A lot of the gameedit flags are pretty self-explanatory, but for those that aren't, I'm aiming to put together a comprehensive list of flags and their effect.

If you know what a flag does that isn ...
 
Page 1 of 61 Goto page 1, 2, 3 ... 59, 60, 61  Next
All times are GMT + 13 Hours
Jump to:  


Powered by phpBB © 2001-2005 phpBB Group
Theme created by Vjacheslav Trushkin