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  Topic: Lands of Oneiro - First Alpha Test March 1st - 4th
Daos

Replies: 8
Views: 1246

PostForum: New Dawn Mud Announcements   Posted: Sun Apr 14, 2019 8:27 pm   Subject: Lands of Oneiro - First Alpha Test March 1st - 4th
I am not sure why not. I'm in the game with two characters right now. So far three players have stopped by to test things out today.

Are you connecting to:
www.lands-of-oneiro.net on port 6000? ...
  Topic: Lands of Oneiro - First Alpha Test March 1st - 4th
Daos

Replies: 8
Views: 1246

PostForum: New Dawn Mud Announcements   Posted: Sun Apr 14, 2019 3:39 am   Subject: Re: Lands of Oneiro - First Alpha Test March 1st - 4th
Lands of Oneiro will be a free-to-play Multi-User Dungeon game set in a unique high fantasy universe. One of the greatest hopes that I have for Lands of Oneiro is that the world that will be one worth ...
  Topic: Wilderness map generator
Daos

Replies: 3
Views: 595

PostForum: Snippets   Posted: Sun Apr 14, 2019 3:27 am   Subject: Wilderness map generator
Hi -

Somewhere in my archives, I did write up a world generator namely because one of my realm immortals challenged me to do it. Was it ever used? No. It was ultimately decided that players pref ...
  Topic: Example Object Mprog - Quest Journal
Daos

Replies: 3
Views: 897

PostForum: Mobprog Questions   Posted: Sun Apr 14, 2019 3:20 am   Subject: Example Object Mprog - Quest Journal
Started working on a guide for mud progs.

MP Commands:

The game itself should have a built-in help system.

Try the commands ifhelp and mphelp.
  Topic: It's Genetic
Daos

Replies: 9
Views: 7007

PostForum: Coding   Posted: Sun Apr 14, 2019 3:18 am   Subject: It's Genetic
Well.. here's another necro Daos..


I have been poking at a gensystem for players.. taking into consideration the following:

Eye color
Hair color
Height
Physical Traits (trait system for phy ...
  Topic: For those who want background colors...
Daos

Replies: 3
Views: 2443

PostForum: Coding   Posted: Sun Apr 14, 2019 3:15 am   Subject: For those who want background colors...
I thought I had this working but after using the new background color codes on a test item in the game, I have discovered that my silver background (color code `2) is not working.

All of the othe ...
  Topic: MSVS2017 Community
Daos

Replies: 2
Views: 2297

PostForum: Coding   Posted: Thu Jul 05, 2018 9:48 am   Subject: Re: MSVS2017 Community
Anyone have any luck with compiling using MSVS2017 Community.

Maybe I should just work on it through a VM since I would probably start hosting on a *nix box anyway?

I compiled the code using MSV ...
  Topic: making someone noble
Daos

Replies: 3
Views: 2302

PostForum: Getting Started   Posted: Wed May 30, 2018 1:58 pm   Subject: making someone noble
Do you get anything in return for making someone a noble or is the option there just to help out a friend or something?

I'm not sure what you mean by getting something in 'return' for making a pers ...
  Topic: Preprocessor Definitions for VS2008+
Daos

Replies: 4
Views: 3577

PostForum: Getting Started   Posted: Tue Mar 06, 2018 6:10 am   Subject: Re: VS 2017
It took me longer than it should have but I figured this out. I have compiled successfully in vs2017 with my project pointed at Windows SDK version 10.0.16299.0.

There were a number of areas where ...
  Topic: vnum max
Daos

Replies: 2
Views: 2295

PostForum: Building   Posted: Wed Nov 15, 2017 5:10 am   Subject: vnum max
Are you speaking in terms of what the maximum number of vnums the game can support? If so, we're speaking well over 2 million.
  Topic: making someone noble
Daos

Replies: 3
Views: 2302

PostForum: Getting Started   Posted: Wed Nov 15, 2017 5:08 am   Subject: making someone noble
First, you need to set your diplomacy to max using the 'set' command. If I recall, 50 is the max setting. Once your diplomacy is set, you can use the noble command to give someone that status.
  Topic: MSVS2017 Community
Daos

Replies: 2
Views: 2297

PostForum: Coding   Posted: Sat Sep 02, 2017 6:19 pm   Subject: Re: MSVS2017 Community
Anyone have any luck with compiling using MSVS2017 Community.

Maybe I should just work on it through a VM since I would probably start hosting on a *nix box anyway?

I have not attempted this yet ...
  Topic: Global Switch for Mobile Movement
Daos

Replies: 6
Views: 3305

PostForum: Building   Posted: Tue Jun 06, 2017 4:47 pm   Subject: Global Switch for Mobile Movement
Do any of them have the dont_wander act flag toggled? If memory serves, I believe that is a default flag that is activated when a NPC is created.
  Topic: Global Switch for Mobile Movement
Daos

Replies: 6
Views: 3305

PostForum: Building   Posted: Mon Jun 05, 2017 10:10 am   Subject: Re: Global Switch for Mobile Movement
Greetings! We are rebooting an older (2009-2011) MUD based on Dawn and I'm having a bit of trouble getting some things running. For this post: Is there a global on/off switch for mob movement? I ha ...
  Topic: Atmosphere/temperature OLC option
Daos

Replies: 5
Views: 3775

PostForum: Coding   Posted: Fri Jan 06, 2017 11:41 am   Subject: Atmosphere/temperature OLC option
Hiya,

I think you are making this a tad more complicated than it has to be. If you want to make use of extended room descriptions, all you need to do in REDIT is input ED ADD <keyword> - in ...
  Topic: I need variable conversion help...
Daos

Replies: 5
Views: 3626

PostForum: Coding   Posted: Tue Sep 27, 2016 9:11 pm   Subject: I need variable conversion help...
Well done! I am sorry I didn't reply sooner; I'm not getting new post notifications for some reason. Anyway, I am very happy for you. Nicely done!
  Topic: I need variable conversion help...
Daos

Replies: 5
Views: 3626

PostForum: Coding   Posted: Wed Sep 21, 2016 12:32 am   Subject: I need variable conversion help...
I applaud your effort in pioneering to do some complex work with the communication system; which is very complex. As you dig into it - you are digging into the language code, color code, et al and it ...
  Topic: Just Saying Thank You
Daos

Replies: 1
Views: 2727

PostForum: Fireside Chat   Posted: Tue Jul 26, 2016 7:31 am   Subject: Re: Just Saying Thank You
I didn't see a general board for this but I wanted to take a moment and thank all of you responsible for DoT. I have been out of the MUD community for 12 years and recently decided to get back into it ...
  Topic: RPG Design Handbook?
Daos

Replies: 4
Views: 5353

PostForum: Design   Posted: Fri Jun 10, 2016 10:32 am   Subject: RPG Design Handbook?
Did this guide ever get created? I'm making plans for a DoT MUD and would love to peek if so. Sorry to necro this thread, did a search other places and didn't find it.

To this date, there is no gui ...
  Topic: Changing the ascii map display?
Daos

Replies: 5
Views: 5456

PostForum: Design   Posted: Wed Jun 08, 2016 10:46 pm   Subject: Changing the ascii map display?
Hehehe, yeah it has been a while, been extremely busy with work etc.

Sorry about outage to the forums, my host changed IP address of the site without telling me, and I missed the email advising the ...
 
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