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Search found 387 matches |
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Tristan Replies: 1 Views: 2454 |
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Realize this is old, but did you read http://www.dawnoftime.org/getting_started.html ? | |
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Tristan Replies: 2 Views: 2752 |
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http://forums.dawnoftime.org/viewtopic.php?t=2160 | |
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Tristan Replies: 6 Views: 5312 |
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Mprog's can't trigger on a player that isn't in the room.
You may be able to work around it by using an object prog (which are released in 1.69s) on an invisible item to the player, you would have ... |
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Tristan Replies: 9 Views: 4575 |
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Have you looked in d2magsys.cpp? What Daos described is how the entire spell system functions, it's by no stretch of the imagination a small change... You would then have to take into account things l ... | |
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Tristan Replies: 3 Views: 3217 |
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Before you can boot it up you'll have to create all of the applicable directories,
./dawn --createdirs Also, be sure you've downloaded the support files and have those as well. |
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Tristan Replies: 5 Views: 3739 |
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option 2 is to uninstall vista ![]() |
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Tristan Replies: 5 Views: 3739 |
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When installing, go into the "Tools" section of custom setup, click "Change Option" and deselect OLE/COM Object Viewer. The install (and any service pack upgrades you do) have to ... | |
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Tristan Replies: 1 Views: 2174 |
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Yup, number_percent() just returns a random number between 1 (or 0? can't remember) and 100. | |
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Tristan Replies: 14 Views: 11121 |
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These errors:
craft.cpp:106: `obj_dam' undeclared (first use this function) craft.cpp:393: `add_apply' undeclared (first use this function) are because obj_dam and add_apply are never declared. ... |
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Tristan Replies: 2 Views: 3273 |
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you can silently make the mob go whatever direction, then transfer the player to itself. | |
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Tristan Replies: 2 Views: 2223 |
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http://forums.dawnoftime.org/templates/Classic/images/lang_english/btn_search.gif
http://forums.dawnoftime.org/viewtopic.php?t=1151 ![]() |
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Tristan Replies: 1 Views: 2093 |
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The default dawn who format shows clan names to people in that clan and immortals. It should be pretty easy to just copy that code.
if(wch->clan){ sprintf(buf,"%s&quo ... |
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Tristan Replies: 24 Views: 16043 |
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code tags are your friend...
where exactly is line 1704? if(IS_SET(ch->act2,PLR2_IS_VAMPIRE) || IS_AFFECTED2(ch, AFF2_VAMP_BITE) && (time_info.hour > 6 || ... |
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Tristan Replies: 9 Views: 6674 |
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This might be caused by having windows style line breaks. Try running d2u for the configure directory.
From the src/ directory, run: gcc -o d2u extras/dos2unix.c This will compile d2u and pu ... |
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Tristan Replies: 6 Views: 3411 |
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What's the problem? | |
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Tristan Replies: 1 Views: 1671 |
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The idea is that characters won't be granted the necessary cleric spheres to cast cleric spells, but if for some reason you do grant a mage cleric spells he would be able to cast them.
If you don't ... |
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Tristan Replies: 9 Views: 3966 |
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Spell wearoff messages are in sedit. | |
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Tristan Replies: 6 Views: 3835 |
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hm, weird. | |
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Tristan Replies: 6 Views: 3835 |
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atlevel <level> silently <command> should work. | |
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Tristan Replies: 9 Views: 4604 |
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19:12:06 (12:14am)
19:13:06 (12:15am) 19:14:06 (12:16am) Yes, it does. You can either change PULSE_MINUTE to 60 as Daos suggested or change it as I suggested and change ICTIME_IRLSECS_PER_MINUTE ... |
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