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  Topic: Auction System
ganieda

Replies: 45
Views: 31026

PostForum: Snippets   Posted: Wed Apr 21, 2004 12:58 pm   Subject: Auction System
You missed:*****************************************************************************/
// auction.h
/******************************************************************************
* The Dawn ...
  Topic: bounty.c porting attempt :)
ganieda

Replies: 10
Views: 11220

PostForum: Migration/Porting   Posted: Mon Apr 19, 2004 3:27 am   Subject: bounty.c porting attempt :)
Someone had a working port of this code, check the snippets section.
  Topic: AUTO_QUEST
ganieda

Replies: 49
Views: 29045

PostForum: Snippets   Posted: Sun Apr 18, 2004 7:02 am   Subject: AUTO_QUEST
leave port_default alone. You should be booting with ./dawn <port>. Post a log of the bootup process when you boot like this.
  Topic: Advancing level-prime system
ganieda

Replies: 2
Views: 2526

PostForum: Coding   Posted: Sun Apr 18, 2004 6:57 am   Subject: Advancing level-prime system
I don't think advance_level() is the function you want, rather gain_exp(). That function awards the xp, and awards levels as appropriate. I would simply remove the level advancing while loop, and st ...
  Topic: Note System
ganieda

Replies: 1
Views: 1935

PostForum: Coding   Posted: Wed Apr 14, 2004 9:35 am   Subject: Note System
to view a player offline, type:

pload load <playername>

if you make any changes, you have to save them manually:

pload save <playername>

then, to unload them,

pload unload & ...
  Topic: Gaining Experience
ganieda

Replies: 12
Views: 6635

PostForum: Coding   Posted: Tue Apr 13, 2004 8:03 am   Subject: Gaining Experience
that's not really a good example, you should get that much experience at that low of a level -.- i think he's talking about a little bit higher levels
  Topic: Gaining Experience
ganieda

Replies: 12
Views: 6635

PostForum: Coding   Posted: Mon Apr 12, 2004 5:36 pm   Subject: Gaining Experience
Well, 178 xp is extremely high. The mud automatically alters the mob so to lower the potential for abuse. 18 is on the low end of about what players should be getting per mob. I'd say 15-35xp per m ...
  Topic: 1.69r new feature?
ganieda

Replies: 4
Views: 3082

PostForum: Configuration/Online Editing   Posted: Mon Apr 12, 2004 9:40 am   Subject: 1.69r new feature?
nope
  Topic: 1.69r new feature?
ganieda

Replies: 4
Views: 3082

PostForum: Configuration/Online Editing   Posted: Mon Apr 12, 2004 8:02 am   Subject: 1.69r new feature?
gain convert lets you turn 10 practices into 1 train, gain revert lets you turn 1 train into 10 practices
  Topic: Gaining Experience
ganieda

Replies: 12
Views: 6635

PostForum: Coding   Posted: Sun Apr 11, 2004 12:56 pm   Subject: Gaining Experience
Those are just the minimum xp per level values.

If, upon creation, you have 40 or less CP (creation points), your xp per level will be the number listed in classinfo.

If you have more than 40 CP ...
  Topic: PKILL and DUEL
ganieda

Replies: 4
Views: 2815

PostForum: Configuration/Online Editing   Posted: Sun Apr 11, 2004 7:47 am   Subject: PKILL and DUEL
both are flags in gameedit. you're looking for NO_LETGAINING_REQUIRED, and NO_DUEL_REQUIRED and DUEL_SYSTEM_DISABLED should be disabled...the first is in flags, the second is in flags2, and the last ...
  Topic: Documentation/Resources pages
ganieda

Replies: 17
Views: 11875

PostForum: Helpfiles   Posted: Sat Apr 10, 2004 6:04 pm   Subject: Documentation/Resources pages
http://www.darkeningsun.org/download/builder_manual.doc

that looks old, the address it lists is the 1.1 address...the dawn.stwing.upenn.edu or whatever it was
  Topic: Checking if a skill is a spell
ganieda

Replies: 9
Views: 3581

PostForum: Coding   Posted: Fri Apr 09, 2004 4:59 pm   Subject: Checking if a skill is a spell
hint:

skills are void functions, spells are SPRESULT functions, which return a mana value
  Topic: Documentation/Resources pages
ganieda

Replies: 17
Views: 11875

PostForum: Helpfiles   Posted: Fri Apr 09, 2004 4:58 pm   Subject: Documentation/Resources pages
what happened to the old dawn olc guide?
  Topic: Flying Position
ganieda

Replies: 12
Views: 9088

PostForum: Design   Posted: Wed Apr 07, 2004 6:41 pm   Subject: Flying Position
because it's an affect...

you can be resting and flying, or sitting and flying, or kneeling and flying, etc.
  Topic: Help please create my first imp/imm
ganieda

Replies: 5
Views: 5176

PostForum: Helpfiles   Posted: Tue Apr 06, 2004 12:40 pm   Subject: Help please create my first imp/imm
there shouldn't be a space between the .. and /immortal

ie.

mv kahn.plr ../immortal/
  Topic: undeclared errors, Custom OLC
ganieda

Replies: 9
Views: 3762

PostForum: Coding   Posted: Sat Mar 27, 2004 6:06 pm   Subject: undeclared errors, Custom OLC
uh

double is a datatype, you can't declare a function called double.
  Topic: Fullname Shown in Score
ganieda

Replies: 2
Views: 3806

PostForum: 1.69r typos and mobprog bug reports   Posted: Sat Mar 27, 2004 7:44 am   Subject: Fullname Shown in Score
This is only an issue for mobs, and a minor one; the only problem it causes is formatting of 1 line in the score sheet.

the %-36 only comes in to play if the string is shorter than 36, in which cas ...
  Topic: Wizlist and RPXP
ganieda

Replies: 4
Views: 3091

PostForum: Configuration/Online Editing   Posted: Sat Mar 27, 2004 7:37 am   Subject: Wizlist and RPXP
RPXP is awarded based on says, socials and motes done IC. The mud keeps track of how much of each a player does each tick, accounts for things like spamming, and awards xp based on level.
  Topic: new channel
ganieda

Replies: 13
Views: 5738

PostForum: Coding   Posted: Tue Mar 23, 2004 7:43 pm   Subject: new channel
so do it
 
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