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  Topic: Lands of Oneiro - First Alpha Test March 1st - 4th
mmoritz80

Replies: 7
Views: 321

PostForum: New Dawn Mud Announcements   Posted: Wed Apr 17, 2019 9:50 am   Subject: Lands of Oneiro - First Alpha Test March 1st - 4th
The Alpha Test One has been wrapped up for a while. I'm still working on the content for Test Two. I've been a little slowed by down long hours at work and recovery from a car collision last week. ...
  Topic: Blank Wilderness Area
mmoritz80

Replies: 0
Views: 61

PostForum: Building   Posted: Mon Apr 01, 2019 6:36 am   Subject: Blank Wilderness Area
Here's a free area file that is a 30 x 30 grid map with connections in all 8 directions. It's pretty easy to stitch a few of these together to make even larger areas or a world map.

http://thelone ...
  Topic: Snippet inclusion in next release?
mmoritz80

Replies: 10
Views: 7962

PostForum: Snippets   Posted: Mon Apr 01, 2019 5:26 am   Subject: Snippet inclusion in next release?
I vote for Trell's AI System, even though I'm sure the poll has long since finished.

http://www.forums.dawnoftime.org/viewtopic.php?t=2818
  Topic: Variables in Mob Descriptions
mmoritz80

Replies: 2
Views: 2583

PostForum: Building   Posted: Mon Apr 01, 2019 5:04 am   Subject: Variables in Mob Descriptions
Topic Adjacent..... I've written mprogs that randomly set a mob's gender, name, short and long descriptions.

These progs will show you a simple framework for randomly named NPC’s. The example wi ...
  Topic: Random Weapon Loader
mmoritz80

Replies: 2
Views: 223

PostForum: Snippets   Posted: Mon Apr 01, 2019 4:28 am   Subject: Random Weapon Loader
Instead of loading the exact same weapon every time through a room reset, the mob would use an MP Command to load a template weapon and randomly generate stats and magic effects for it based on the NP ...
  Topic: Random Weapon Loader
mmoritz80

Replies: 2
Views: 223

PostForum: Snippets   Posted: Thu Mar 07, 2019 3:26 am   Subject: Random Weapon Loader
This snippet will allow you to have mobs load up a random weapon through use of a MUDprog like this:

mob random_weapon
wield all

weapons.cpp
// *** Random Weapon Generator ******************** ...
  Topic: Lands of Oneiro - First Alpha Test March 1st - 4th
mmoritz80

Replies: 7
Views: 321

PostForum: New Dawn Mud Announcements   Posted: Sat Mar 02, 2019 4:21 pm   Subject: Lands of Oneiro - First Alpha Test March 1st - 4th
I am not sure why not. I'm in the game with two characters right now. So far three players have stopped by to test things out today.

Are you connecting to:
www.lands-of-oneiro.net on port 6000? ...
  Topic: Hidden Objects
mmoritz80

Replies: 0
Views: 145

PostForum: 1.69s Beta6   Posted: Wed Feb 27, 2019 2:45 pm   Subject: Hidden Objects
Since previous versions of DOT utilized hidden mobiles (without long descriptions) in a room to do all of the scripting, there was no reason back them to allow hidden objects.

In version S if you ...
  Topic: Lands of Oneiro - First Alpha Test March 1st - 4th
mmoritz80

Replies: 7
Views: 321

PostForum: New Dawn Mud Announcements   Posted: Tue Feb 19, 2019 6:54 am   Subject: Lands of Oneiro - First Alpha Test March 1st - 4th
Imagine a high fantasy world with active gods and powerful magics. As the ragged edge of oblivion approaches, the unknowable horrors from the ocean depths awaken to enslave all. Shadow demons from sha ...
  Topic: Example Object Mprog - Quest Journal
mmoritz80

Replies: 3
Views: 341

PostForum: Mobprog Questions   Posted: Sat Feb 16, 2019 4:27 am   Subject: Example Object Mprog - Quest Journal
Started working on a guide for mud progs.

MP Commands: http://bit.ly/2UAQ2pk
If Checks: http://bit.ly/2SJoiC1
  Topic: Lands of Oneiro - First Alpha Test March 1st - 4th
mmoritz80

Replies: 7
Views: 321

PostForum: New Dawn Mud Announcements   Posted: Fri Feb 15, 2019 10:15 am   Subject: Lands of Oneiro - First Alpha Test March 1st - 4th
Lands of Oneiro will be a free-to-play Multi-User Dungeon game set in a unique high fantasy universe. One of the greatest hopes that I have for Lands of Oneiro is that the world that will be one worth ...
  Topic: noob question how do i format rsay in a mob prog
mmoritz80

Replies: 1
Views: 2735

PostForum: Mobprog Questions   Posted: Wed Feb 13, 2019 6:53 am   Subject: noob question how do i format rsay in a mob prog
There is no newline command for mud progs. The best way to emulate this is to simply create another line. If you're trying to echo a blank line you can do that by entering only color codes on the 'bl ...
  Topic: Color
mmoritz80

Replies: 2
Views: 3218

PostForum: Design   Posted: Tue Feb 05, 2019 11:53 am   Subject: Color
You could set all of the colors in the colour scheme the way you want and save your scheme as the game's default. Then remove access to the colour command (set to level 100). Remove the helpfiles abo ...
  Topic: Example Object Mprog - Quest Journal
mmoritz80

Replies: 3
Views: 341

PostForum: Mobprog Questions   Posted: Fri Feb 01, 2019 2:05 pm   Subject: Example Object Mprog - Quest Journal
Here's a simple object prog that will check to see if a player has a high enough language skill level to read a book.

The Item
Vnum: 1001 Type: book Level: 0 Area[ ...
  Topic: For those who want background colors...
mmoritz80

Replies: 3
Views: 1899

PostForum: Coding   Posted: Wed Jan 30, 2019 12:48 am   Subject: For those who want background colors...
I thought I had this working but after using the new background color codes on a test item in the game, I have discovered that my silver background (color code `2) is not working.

All of the othe ...
  Topic: For those who want background colors...
mmoritz80

Replies: 3
Views: 1899

PostForum: Coding   Posted: Tue Jan 29, 2019 6:40 pm   Subject: For those who want background colors...
Updated this for version S.

After this code in colour.cpp (line 63)
//Clear - aliased to white
{'x', "clear - white", false, true, "", "\033[0;37m", " ...
  Topic: Player created custom items.
mmoritz80

Replies: 14
Views: 11644

PostForum: Snippets   Posted: Wed Jan 23, 2019 8:32 am   Subject: Lost Post Info
If you're looking for this lost information here it is reposted by Trell:
http://www.forums.dawnoftime.org/viewtopic.php?t=2800

Here's the original post in all of it's glory, thanks to The Wayback ...
  Topic: oprogs-triggers?
mmoritz80

Replies: 1
Views: 2884

PostForum: Mobprog Questions   Posted: Mon Jan 21, 2019 6:26 am   Subject: oprogs-triggers?
If you're in oedit changing an object and type "addmprog", the following syntax information will display for you:

Syntax: addmprog <vnum> <trigger> <phrase>
Where ...
  Topic: Example Object Mprog - Quest Journal
mmoritz80

Replies: 3
Views: 341

PostForum: Mobprog Questions   Posted: Sun Jan 20, 2019 12:29 am   Subject: Example Object Mprog - Quest Journal
This quest journal is an object that runs a prog whenever a player looks at the object. All the prog does is echo at the player the name of the quests they are on based on the tokens they carry (301, ...
  Topic: No Short Desc display?
mmoritz80

Replies: 7
Views: 3944

PostForum: Getting Started   Posted: Sat Jan 19, 2019 7:05 pm   Subject: Turning on Auto Defaults
You can turn on a configuration at the startup of character creation by editing nanny.cpp around line 2516

// turn on players auto defaults
SET_BIT(ch->act,PLR_AUTOREFORMAT);
SET_B ...
 
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