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RPG Design Handbook?

 
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osmosis



Joined: 11 Apr 2003
Posts: 40
Location: Oregon, USA

PostPosted: Fri Apr 18, 2003 12:31 pm    Post subject: RPG Design Handbook? Reply with quote

Has anyone documented the RPG Design aspects of DoT?

For example, a document that might include a section on Combat and how it works from an RPG perspective. This would provide designers with a blueprint to know how things work, and provide something with which to base changes, if they so desire.

Thanks,

-Ed


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Kalahn
Codebase Developer


Joined: 18 Jan 2003
Posts: 710
Location: New Zealand

PostPosted: Mon Apr 21, 2003 1:43 am    Post subject: Reply with quote

No such documentation exists at this stage.

- Kal


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Drazhad



Joined: 04 Feb 2003
Posts: 30
Location: St. Louis

PostPosted: Fri Aug 22, 2003 12:13 pm    Post subject: Balance Handbook Reply with quote

I am currently compiling a balance handbook which will entail all the aspects of balance including global balance, how to balance areas, how to deal with mods across class and area boundaries, fundamentals of class, race, area, and object balance. Also I will deal with new code brought to the dawn stock in some updates to the OLC handbook, mostly some new appendixes which cover trap code, lockers, and other things. After that, who knows what I may delve into in DoT based resources.

Drazhad


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OhGoodShepherd



Joined: 06 Jun 2016
Posts: 3

PostPosted: Fri Jun 10, 2016 8:16 am    Post subject: Reply with quote

Did this guide ever get created? I'm making plans for a DoT MUD and would love to peek if so. Sorry to necro this thread, did a search other places and didn't find it.



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Daos



Joined: 29 Jan 2003
Posts: 1213
Location: United States

PostPosted: Fri Jun 10, 2016 10:32 am    Post subject: Reply with quote

OhGoodShepherd wrote:
Did this guide ever get created? I'm making plans for a DoT MUD and would love to peek if so. Sorry to necro this thread, did a search other places and didn't find it.


To this date, there is no guides in regards to RPG perspective of how combat or other things work. This is honestly something that can probably be done through creative thinking of your team mates.



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http://www.dawnoftime.org
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