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Object Bug

 
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Stoicwatchman



Joined: 20 Sep 2003
Posts: 94
Location: Washington, United States

PostPosted: Sun Jan 25, 2004 2:44 pm    Post subject: Object Bug Reply with quote

Looking through mekali one day, I noticed a portal from Darkhate leading to room 3000. I walked the entire area with my IMP and found nothing. I then loaded the portal. This is what I saw....

Quote:

Vnum: 17787 Type: portal Level: 1 Area[6]: darkhate.are
Cost: 0 Weight: 0 Condition: 100 Material: light
Absolute size: 0 Relative size: 50
Name: portal beam light
Short desc: the light of the three dimensional world
Long descr: A beam of light is going down into the three dimensional world here.
Long descr: A `#`wbeam of light`^ is going down into the three dimensional world here.
---=======================================================================---
Extended descriptions keywords:
1) beam light portal three dimansional ( 263 bytes)
This beam of light if in a very precise position of the room, though i...
---=======================================================================---
Wear Flags: [none]
Extra Flags: [burnproof glow nodegrade]
Extra2 Flags: [none]
[v0] Charges: [10000]
[v1] Exit Flags: door locked BIT#3(D)MISSING!!! BIT#4(E)MISSING!!! easy hard infuriating noclose nolock oneway obvious BIT#14(O)MISSING!!! BIT#15(P)MISSING!!! BIT#16(Q)MISSING!!! BIT#17(R)MISSING!!! BIT#18(S)MISSING!!! BIT#19(T)MISSING!!! BIT#20(U)MISSING!!! BIT#21(V)MISSING!!! BIT#22(W)MISSING!!! BIT#23(X)MISSING!!! BIT#24(Y)MISSING!!! BIT#25(Z)MISSING!!! BIT#26(a)MISSING!!! BIT#27(b)MISSING!!! BIT#28(c)MISSING!!! BIT#29(d)MISSING!!! BIT#30(e)MISSING!!! BIT#31(f)MISSING!!!
[v2] Portal Flags: normal_exit go_with buggy random BIT#7(H)MISSING!!! BIT#8(I)MISSING!!! BIT#9(J)MISSING!!! BIT#10(K)MISSING!!! BIT#11(L)MISSING!!! BIT#12(M)MISSING!!! BIT#13(N)MISSING!!! BIT#14(O)MISSING!!! BIT#15(P)MISSING!!! BIT#16(Q)MISSING!!! BIT#17(R)MISSING!!! BIT#18(S)MISSING!!! BIT#19(T)MISSING!!! BIT#20(U)MISSING!!! BIT#21(V)MISSING!!! BIT#22(W)MISSING!!! BIT#23(X)MISSING!!! BIT#24(Y)MISSING!!! BIT#25(Z)MISSING!!! BIT#26(a)MISSING!!! BIT#27(b)MISSING!!! BIT#28(c)MISSING!!! BIT#29(d)MISSING!!! BIT#30(e)MISSING!!! BIT#31(f)MISSING!!!
[v3] Goes to (vnum): [3000]


I realize I could have posted just part, but I wanted to get the whole thing in there. Is this just my copy that is doing this, or is this a problem across the board. I don't know if there is a mprog that relates to this (forgot to check) but I thought I would let everyone know.



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Archiel
Moderator


Joined: 05 Feb 2003
Posts: 386
Location: Minnesota, USA

PostPosted: Sun Jan 25, 2004 2:57 pm    Post subject: Reply with quote

Interesting, oshow 17787 gives me the same error...
but owhere 17787 tells me that it isn't loaded anywhere. And texts mobprog 17787 doesn't find anything either.

Sharp eye to find something like this Smile

Archiel


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Kalahn
Codebase Developer


Joined: 18 Jan 2003
Posts: 710
Location: New Zealand

PostPosted: Mon Jan 26, 2004 7:24 am    Post subject: Reply with quote

Nicely spotted, I have removed the object from the stock areas to be included with R.
Quote:
Sharp eye to find something like this

I suspect it was found using the exitlist command.

- Kal


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Stoicwatchman



Joined: 20 Sep 2003
Posts: 94
Location: Washington, United States

PostPosted: Mon Jan 26, 2004 1:39 pm    Post subject: Reply with quote

I was actually just checking on a portal I had set up in another area I created by (when in redit) using the usedby command. It included in there the Markrist portal, the Darkhate portal, and the Gnome Village portal. Having been through all of Darkhate with a player character I have been messing with, I couldn't figure out how I missed it. Just glad to contribute something to this great codebase.



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