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FlareMage



Joined: 23 Apr 2006
Posts: 2

PostPosted: Mon Apr 24, 2006 9:25 am    Post subject: question Reply with quote

i'm working on creating a mud of my own design. I've checked out other codebases but I like the dawn of time base the best so far. i'm just excited about the whole comunity and all of the snippits that can be included in my mud. the only thing i haven't seen yet is how i can do away with practices and trains alltogather. i want to use experience and gold for the purposes of the practices and trains. any help would be appreciated. my theme is a fantasy setting with a world broken up into 8 different kingdoms. earth, wind, fire, water, light, dark, time, and space. each kingdom is like the clan. you pick a race first, then a class, and finally you can affiliate yourself with one of the eight kingdoms giving you specific powers. any help on how to do this would also be appreciated. i wasn't sure where to put these questions, so i put them here. if they would go better somewhere else, please pm me.
anyway, thanks for having such a flexible codebase here for us to use.

FlareMage


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Daos



Joined: 29 Jan 2003
Posts: 1224
Location: United States

PostPosted: Thu May 11, 2006 11:55 am    Post subject: Reply with quote

Hiya -

This thread really should go in the Design forums, but I will answer your question on a brief level. It sounds to me you are going for a Final Fantasy 1 theme (you pay gold to purchase your spells). This is a highly interesting idea of yours. My fast suggestion would be to create a toggable game flag (GAMESETTING_SKILLS_COST_GOLD_INSTEAD_OF_PRACTICES)

Then, modify void do_practice(); to subtract the gold instead of the practice. Additionally, you will need to modify sedit for skill worth (gold) so the code knows how much specifically to deduct. My time is limited so I can't go into further detail, but this is the most optimal start for you Smile.



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