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Amylon



Joined: 14 Mar 2003
Posts: 25
Location: Australia

PostPosted: Wed Apr 02, 2003 11:37 pm    Post subject: Arena Reply with quote

I have ported over the arena code from Kyndig ROM snippets.
http://ftp.kyndig.com/diku/merc/rom/snippets/arena.txt
I */ out the bet code due to some problem with "pot"
I have it up and compiled but am having issues with pkilling and duel code interference. Is there an easy way to code a flag that will null the pkill and duel code while within the arena or am I biting off more than I can chew? Very Happy



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Amylon
Unity can only be manifested by the Binary. Unity itself and the idea of Unity are already two. -- Kabbalah
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ganieda



Joined: 08 Feb 2003
Posts: 297
Location: US

PostPosted: Thu Apr 03, 2003 12:22 pm    Post subject: Reply with quote

you could disable the duel system alltogether...

or you could create an area flag, like AREA_NO_PKSYSTEM or something to that effect...and add a check in do_kill that ignores the pkill system if the character is in an area with that flag.


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