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Bouchart



Joined: 25 Jul 2010
Posts: 22

PostPosted: Sun Jul 25, 2010 6:28 am    Post subject: Misc. building questions Reply with quote

I'm new to building and I have found the documentation to generally be very good but I have a few questions:

1. What does the "material" setting on objects do, and what are its acceptable values?

2. Is there any listing on what the various flags for mobs, objects, and rooms do? I know some of them from my experience with other mud codebases but not all are obvious.

3. I'm trying to use color codes to capitalize certain letters in a "short" description but nothing seems to work. What is the proper way to use color codes to write "the shopkeeper Joe"?


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Blackout



Joined: 16 Aug 2003
Posts: 26

PostPosted: Tue Aug 03, 2010 9:32 pm    Post subject: Reply with quote

1. The material setting on objects is largely useless, except for a few very, very specific keywords that, if placed in the material, make it useful for skills/spells. Examples include collecting water, mithril glaze and cooking. Each has a special material keyword that it checks for in objects involved.

2. Unfortunately not really, much of it you will have to examine the code (assuming you have access) or get a brief explanation from a coder.

3. If a color code is in the short, capitalization will be ignored. Try putting `# at the beginning (saving the color code) and `& at the end (rewinding back to the last saved color code).
IE: `#the shopkeeper Joe`&



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Bouchart



Joined: 25 Jul 2010
Posts: 22

PostPosted: Mon Aug 09, 2010 12:21 am    Post subject: Reply with quote

Thanks for the help. I have another two questions:

Armor class: A positive AC vs. pierce/bash/slash/exotic is better, but a negative AC on spells like armor is better, right? What about adding a mod to a piece of equipment? Is "affects AC by -1" or "affects AC by 1" better?

Saves: Does the addmod "affects saves by -1" do anything? I'm used to seeing saving throw on the score screen for other codebases but can't find it there.

Thanks.


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Blackout



Joined: 16 Aug 2003
Posts: 26

PostPosted: Mon Aug 09, 2010 1:37 am    Post subject: Reply with quote

Armor Class:
The values set on armor are automatically assumed to be negative. So putting 100 onto slash is automatically treated as -100, because how often are you going to generate armor that actually takes away AC?
In affects, you want AC to go down, not up. So a -1 AC affect is better.

Saving Throws:
They do matter, but they are not mentioned on the DoT standard score. If you stat a mob/player, you will be able to see the saves on it. Again, negative saves are better than positive saves.



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Bouchart



Joined: 25 Jul 2010
Posts: 22

PostPosted: Mon Aug 09, 2010 3:17 pm    Post subject: Reply with quote

Thanks, 90% of this stuff is well documented but the remaining 10% throws me for a loop.


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Blackout



Joined: 16 Aug 2003
Posts: 26

PostPosted: Tue Aug 10, 2010 2:18 am    Post subject: Reply with quote

NP, it's a learning experience for everyone:)



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Bouchart



Joined: 25 Jul 2010
Posts: 22

PostPosted: Tue Sep 07, 2010 3:34 pm    Post subject: Reply with quote

Another random question:

What happens if someone has resistance and vulnerability to fire? Which takes precedence?


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Blackout



Joined: 16 Aug 2003
Posts: 26

PostPosted: Tue Sep 07, 2010 10:41 pm    Post subject: Reply with quote

It's nested in a way so that they cancel out. In R there was a bug that goofed in this respect, but I believe it was corrected in S.



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Bouchart



Joined: 25 Jul 2010
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PostPosted: Wed Sep 08, 2010 11:15 am    Post subject: Reply with quote

So if someone has 2 pieces of equipment that grant resistance to fire and one that gives vulnerability, does that mean you are resistant to fire, or normal?


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Blackout



Joined: 16 Aug 2003
Posts: 26

PostPosted: Wed Sep 08, 2010 2:53 pm    Post subject: Reply with quote

Normal. Doesn't matter how many resist/vuln/immune items you have on. Resist, vuln and immune are each seperate flags.

5 resist pieces do the same thing as 1 resist piece : they turn on the resist flag.

Therefore, 2 resist pieces = resist flag on, 1 vuln piece = vuln flag on.
resist flag + vuln flag = normal.



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Daos



Joined: 29 Jan 2003
Posts: 1219
Location: United States

PostPosted: Wed Sep 08, 2010 3:38 pm    Post subject: Reply with quote

It may be better to start a new topic for any newer questions that come up - this way it makes the forum search feature easier to use as well as making things more organized. Smile



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